FFmpeg
The FFmpeg CLI (we usually reffer to it as ffmpeg.c to avoid confusion) has speed-up improvements due to threading, as well as statistics options, and the ability to pass option values for filters from a file.
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The FFmpeg CLI (we usually reffer to it as ffmpeg.c to avoid confusion) has speed-up improvements due to threading, as well as statistics options, and the ability to pass option values for filters from a file.
FFmpeg has always been a very experimental and developer-driven project. It is a key component in many multimedia projects and has new features added constantly.
ffmpeg builds a transcoding pipeline out of the components listed below. The program’s operation then consists of input data chunks flowing from the sources down the pipes towards the sinks, while being transformed by...
The following documentation is regenerated nightly, and corresponds to the newest FFmpeg revision. Consult your locally installed documentation for older versions.
FFmpeg is the leading multimedia framework, able to decode, encode, transcode, mux, demux, stream, filter and play pretty much anything that humans and machines have created.
ffmpeg reads from an arbitrary number of inputs (which can be regular files, pipes, network streams, grabbing devices, etc.), specified by the -i option, and writes to an arbitrary number of outputs, which are specifi...
The guides below have been written by users and for users to supplement the official FFmpeg Documentation. If you're confused about something refer to the official documentation and if you're still having problems we ...
FFmpeg can make use of the OpenH264 library for H.264 decoding and encoding. Go to http://www.openh264.org/ and follow the instructions for installing the library.
Patches should be submitted to the ffmpeg-devel mailing list using git format-patch or git send-email. Github pull requests should be avoided because they are not part of our review process and will be ignored.
It provides the user with on-gpu D3D11 textures, in the form of ffmpeg D3D11VA frames, which can then be directly encoded by a compatible hardware encoder, for example NVENC encoders: