NVIDIA Texture Tools Exporter
This exporter combines four texture tools in a single plugin and standalone application, including flexible and powerful support for cube maps, mipmaps, normal maps, transparency, and more than 130 import formats.
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This exporter combines four texture tools in a single plugin and standalone application, including flexible and powerful support for cube maps, mipmaps, normal maps, transparency, and more than 130 import formats.
Using NVIDIA Texture Tools -------------------------------------------------------------------------------- To use the NVIDIA Texture Tools in your own applications you just have to include the following header file: ...
Create block-compressed textures and write custom asset pipelines using NVTT 3, an SDK for CUDA-accelerated texture compression and image processing.
NVTT 3 can be used to compress textures to and from block-compressed formats including BC1-7 and LDR ASTC, which stay small both on disk and in GPU memory. Or use its image processing functions, like mipmapping and co...
compress is a general command-line tool for compressing images to DDS files, and uses similar flags as the Texture Tools Exporter's command-line interface. It supports many types of images, including normal maps. It c...
Our Textute Atlas Tools are part of a larger set of NVIDIA developer tools. Visit our Tools & SDKs homepage.
The NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset processing pipelines. The primary features of the library are mipmap and n...
Mar 18, 2024 · I’m happy to announce that Texture Tools Exporter 2024.1.0 and NVTT 3.2.5 have been released! This release brings new resize filters, a new Swizzle utility effect, --max-mip-count and --min-mip-size con...
Using NVIDIA Texture Tools -------------------------------------------------------------------------------- To use the NVIDIA Texture Tools in your own applications you just have to include the following header file: ...
Create highly compressed texture files directly from image sources using NVIDIA’s CUDA™-accelerated Texture Tools 3.0 compressor technology. Save texture memory and reduce the size of your application with the exporte...